Corvette C4 ZR-1 ’90 – Released!

Finally, the Corvette C4 ZR-1 for Assetto Corsa is released! It is part of The Need For Speed (1994) mod for Assetto Corsa.

Current version is 0.9 (beta), so it is missing LODs for example.

Download it here: https://www.racedepartment.com/downloads/nfs-tournament-class-b.20228/

I also suggest you try out the Shaders Patch (https://acstuff.ru/f/d/28-shaders-patch-dynamic-lights) for Assetto Corsa, which adds a lot of new fixes to the AC graphics engine and quite a few new features (night driving with lights, raing and windscreen wipers etc.) as well.

WIP: Corvette C4 ZR-1 ’90 – Update #6

I've made some progress since last time -- the car is already exported to game. I've been working on the exterior textures and detailing. Lately, I made the lights, and I'm quite satisfied with the result.

There's still a whole lot to be done -- the interior is still not mapped and even still missing some meshes, like the doors for example.

WIP: Corvette C4 ZR-1 ’90 – Update #5

I'm finishing up the interior of the Corvette. It is one of the most complicated parts I've ever modeled, because there are a lot of vents, details and tricky places. Without any blueprints or actual measurements, I think it is close enough to the real thing.

There are a few more things left to do, such as the doors and other minor details and then I will start mapping the car.

WIP: Corvette C4 ZR-1 ’90 – Update #4

The exterior is almost complete, some minor details are left to model apart from the undercarriage. Since the rear end of the Corvette is quite high and exposes the exhaust and suspension, I need to model the undercarriage in greater detail than usual. After I'm done with the exterior, I will continue with the interior.

In the meantime, A3DR has completed most of the modeling and texturing of the Dodge Viper RT/10. Go check it out @ racedepartment.

WIP: Corvette C4 ZR-1 ’90 – Update #2

I've mode some steady progress recently -- I've finalized the base shape and started to cut and optimize the body.

I've also modeled the wheels.

Update #3 (March 8): progress is a little slow, been cutting holes. Did the front and rear lights, doors and other panel gaps.