A little overview of my old modeling projects
July 22, 2011
I began 3D modeling in about 2003, when I started my first car from scratch - the 1984 Chevrolet Corvette C4. It was actually quite a difficult shape to model since there weren't any good quality blueprints available (actually, there weren't any blueprints for a Corvette). But since I really liked the car, I was determined enough to finish it. The model was created from scratch in ZModeler1 and then exported to Racer. ZModeler is actually quite simple to use for a beginner and it is games oriented (supporting a fair amount of game 3d formats), but it lacks more advance features like mesh smoothing etc.
Since the Corvette received positive feedback from the Racer community, I continued modeling cars and in 2004 started my next serious project - the famous Honda NSX. This model too, was created entirely in ZModeler1 but it was more detailed and this time I also had blueprints to help me get the shape of the car right. When I had completed most of the model, I unfortunately found out the top view blueprint was a little skewed and thus my model had some inaccuracies. Bummer! I should have examined the blueprints thoroughly before starting to model. Anyway, the car actually turned out all right and was again available for Racer.
This car also received very positive feedback and so I continued my "modeling career". I wanted to try something different for a change so I decided to try and make a racing track. ZModeler did not provide very good tools for modeling tracks, but I didn't want to start learning another toolset just yet so I was stuck with creating a track in ZModeler. I created a very simple flat track with many curves. Since ZModeler didn't provide a very good lofting functionality, I just created a single stretch of road and then cloned it and bent it the way I wanted. The result was a small track I called "Short Circuit", like the movie.
Originally, the track was completed somewhere around 2005, but I made new textures (seen on the screenshots) for it in 2007. Two more track projects that I have completed are Speedest3 and Factory Test Track, both are created in 3DS Max and are available for Racer. Between these completed projects, I have created lots of unfinished tracks and some cars, mostly for learning purposes. I've long abandoned ZModeler and now I model in 3DS Max, which I find quite easy to use and very powerful.