Corvette C6 mod for Assetto Corsa – v0.2

I've released v0.2 of the Corvette C6 mod for Assetto Corsa. It now contains the 2010 Grand Sport as well as some minor fixes for the Z06.

Download here.

Corvette C6 mod for Assetto Corsa – v0.1

Announcing the Corvette C6 mod for Assetto Corsa!

I originally modeled the Corvette C6 for rFactor back in 2012. The rFactor mod contained the regular Coupe, Z06, Grand Sport, and the ZR-1.

I have finally found time to port the mod over to AC along with some improvements and fixes, although it might not be up to the current AC standards at some places, since the requirements for rFactor were a little different.

This time, I will ditch the regular Coupe and only bring you the Z06 first, followed by the Grand Sport and finally the ZR-1. So, this very first version contains only the 2007-ish Corvette C6 Z06.

The physics was done by David Dominguez, the sounds are currently from the Kunos C7.

Download here.

Corvette C4 ZR-1 ’90 – Released!

Finally, the Corvette C4 ZR-1 for Assetto Corsa is released! It is part of The Need For Speed (1994) mod for Assetto Corsa.

Current version is 0.9 (beta), so it is missing LODs for example.

Download it here: https://www.racedepartment.com/downloads/nfs-tournament-class-b.20228/

I also suggest you try out the Shaders Patch (https://acstuff.ru/f/d/28-shaders-patch-dynamic-lights) for Assetto Corsa, which adds a lot of new fixes to the AC graphics engine and quite a few new features (night driving with lights, raing and windscreen wipers etc.) as well.

WIP: Corvette C4 ZR-1 ’90 – Update #6

I've made some progress since last time -- the car is already exported to game. I've been working on the exterior textures and detailing. Lately, I made the lights, and I'm quite satisfied with the result.

There's still a whole lot to be done -- the interior is still not mapped and even still missing some meshes, like the doors for example.

WIP: Corvette C4 ZR-1 ’90 – Update #5

I'm finishing up the interior of the Corvette. It is one of the most complicated parts I've ever modeled, because there are a lot of vents, details and tricky places. Without any blueprints or actual measurements, I think it is close enough to the real thing.

There are a few more things left to do, such as the doors and other minor details and then I will start mapping the car.