October 13, 2014
I finally found some free time to put together a small tutorial explaining how to set up the light flare/glare shaders for rFactor2.
This is my continued effort from rFactor1, to improve rFactor2 graphically by providing 3rd party shaders that simulate light flare/glare effect. Althought the shaders needed a bit of fiddling to get them to work in rFactor2, I think the result looks good.
There are some new features compared to the rFactor1 version:
- additional glow effect for the headlight shader,
- color and size can be adjusted through vertex color and
- alpha channels and the aspect ratio of the flare can also be adjusted.
Unfortunately I didn't have much time to come up with a thorough readme, but I hope that the basics are there and the rest is up for discovery.
October 13, 2013
Yo, the light flare shader is back, bitches! Since rFactor2 still doesn't support light flare/glare shaders (simple billboarded shaders that change the size according to the viewing angle, creating the flare effect of a light), I decided to port my light flare shader from rFactor1 to rFactor2. I think I succeeded, although right now the shader doesn't look too good in HDR mode. Still, enjoy the screens.