Light Flare Shader for rFactor2 – Released!
October 13, 2014
I finally found some free time to put together a small tutorial explaining how to set up the light flare/glare shaders for rFactor2.
This is my continued effort from rFactor1, to improve rFactor2 graphically by providing 3rd party shaders that simulate light flare/glare effect. Althought the shaders needed a bit of fiddling to get them to work in rFactor2, I think the result looks good.
There are some new features compared to the rFactor1 version:
- additional glow effect for the headlight shader,
- color and size can be adjusted through vertex color and
- alpha channels and the aspect ratio of the flare can also be adjusted.
Unfortunately I didn't have much time to come up with a thorough readme, but I hope that the basics are there and the rest is up for discovery.