rFactor2 – screenshots (#3)

Yo, the light flare shader is back, bitches! Since rFactor2 still doesn't support light flare/glare shaders (simple billboarded shaders that change the size according to the viewing angle, creating the flare effect of a light), I decided to port my light flare shader from rFactor1 to rFactor2. I think I succeeded, although right now the shader doesn't look too good in HDR mode. Still, enjoy the screens.

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